3DF Zephyr Dev Status (Blueberry)

From 3Dscanning Wiki by 3Dflow Academy Group
Revision as of 07:13, 24 October 2018 by Bob (talk | contribs)
Jump to: navigation, search
Blueberry.jpg

The next version of 3DF Zephyr (Codename Blueberry) is already in development.

The tentative release date is set for the beginning of November, although some closed beta versions will be certainly released before.

Here's a brief report of the planned features in development and their status.


Note: this is not the final feature lists: new planned features will be unveiled as we get closer to release!

Major features and updates

Automatic plane fitting for blueprints generation Automatic plane fitting will allow for a new tool to automatically extract sections/rooms specifically optimized in architecture/building scenarios (blueprints). In Completed (100%)
Depth map generation quality improved Our multiview stereo routine has been improved in several parts and it can recover even more detail than before. In development (80%)
Large dataset Bundle adjustment support Bundle adjustment will be improved for dealing with very big datasets. Speed ups when using more than 500 photos during the orientation phase. In development (50%)
Depth map generation speed ups The depth map generation is currently the slower part of the pipeline. We are using novel algorithms to speed up the process considerably. In development (50%)
Improved orthophoto generation Improved orthophoto generation. You can now use tiles and selection with rubber band on any mode. Results and workflow have been improved. In development (50%)
Knife cut tool Cut a mesh either by volume or by plane - the intersection will cut through triangles, making borders much more beautiful and asset-ready. Completed (100%)
OSGB/Ive support Tiles OSGB export support in the Aerial version. Completed (100%)


Minor bug fixes and updates

New bounding box Improved bounding box for better management and ease of use. Completed (100%)
Bindable keys All the Zephyr command keys of the render/main window will be bindable. Completed (100%)


Export texture images You can now export only texture images Completed (100%)
Limit rendering In order to accomodate huge mesh, an option is added to limit rendering, so that the workspace can still be navigated albeit without having control on said subject. Completed (100%)


Batch tool can load .zep The batching tool now allows to load a .zep, effectivly skipping the SfM phase when needed. Completed (100%)
Color comparison Cloud to cloud color comparison histogram (in addition to the distance one) Completed (100%)
Select cameras from 3D Select cameras with standard selection tools in the 3D rendering window Completed (100%)
Improved orientation Parameters and processes are better tuned to get a more accurate orientation in specific cases like fixed rigs or region with low overlap Completed (100%)
Bounding box selection New selection method with bounding box Completed (100%)


Improved UV viewer UV viewer for textures use now vector graphics for triangles Completed (100%)