How to import a 3DF Zephyr generated model into Unity3D
3DF Zephyr allows you to generate and export 3D models in a variety of file formats. Most 3D engines (such as Unity3D, Unreal Engine, etc.) accept most of the file formats generated by 3DF Zephyr.
Although you should refer to you 3D engine (or third party software) documentation, this brief guide is to highlight that in order to process the asset in third parties software, you may have to do additional steps depending on the file format.
- make sure to copy all files generated by zephyr (for example the .mtl file and .jpg or .png files if you're saving in OBJ/MTL)
- make sure you're exporting in local coordinates if your images have GPS data embedded in the exif
- although you can decimate your mesh in blender or other 3D modeling suites, make sure to check the mesh filter tutorial and the photoconsistency tutorial in order to make low poly asset directly in Zephyr
After you have copied your exported model into your Unity3D project, you may have to extract textures and materials for further manipulation within the engine (for example, the .fbx file format packs everything into one file).
If this is the case, simply click on your asset and in the inspector tab click "Extract textures" and/or click "Extract materials" if required.